Amarth-in-Edhil
Fortune of the Elves
A game by Taramiluiel
~ Players, or teams, take turns to move clockwise around the board, trading their gems for cards. ~
~ Whoever has the most cards at the end, wins! ~
Gameplay
Players or teams start on the Star of Fëanor. The GM will roll a die to determine order of play.
Each player/team is given seven gems at the start, which are used to purchase cards.
Every time the player/team lands on or passes the Star he gets five more gems.
The GM rolls and posts all player/team movements at the same time.
All players/teams post their decisions within 24 hours. You must roleplay your moves.
If two or more players/teams land on the same space, the one whose turn came first gets to "go" first. Subsequent players/teams must post additional choices.
Board Spaces
If the player lands on an Elves square, she can choose to trade gems for a taith Edhel, or Elf card.
~ Elf cards on the first row (gold Imladris and yellow Woodland Realms) require one gem.
~ Elf cards on the second row (dark red Finwë and red Fëanor) require two gems.
~ Elf cards on the third row (dark blue Fingolfin and blue Gondolin) require three gems.
~ Elf cards on the fourth row (dark green Doriath and green Lúthien) require four gems.
~ The player can select which card in the category he would like; each category has eight Elves.
~ If the player cannot afford to purchase a card, her turn ends.
~ The player can elect not to purchase a card, in which case his turn ends.
~ If there are no cards left in that category, the player's turn ends.
If the player lands on a Creation square, she is given a card from that category for free.
~ There are four different categories of Creations: Crafts, Blades, Tomes, and Jewels.
~ Each category has six different cards to choose from.
~ Creation cards do not require any gems.
If the player lands on Fortune, Amarth, the GM rolls a die to determine his fortune.
~ Fortunes include moving ahead or back a number of spaces, losing or gaining gems, and moving to a specific square on the board.
~ If a player moves to a new square, she follows the normal gameplay for that square.
If a player lands on a category that has no remaining cards, nothing happens and his turn ends.
Winning the Game
The game will last for the number of turns agreed upon at the start.
The winner is the player, or team, with the most taithath, or cards, when the game ends.
~ Total includes all Elf-cards as well as all Creations cards.
~ In case of a tie, the team with the most gems wins.
~ Elf Cards ~
Elves of Imladris
Elves of Woodland Realms
House of Finwë
The Fëanorians
House of Fingolfin
Lords of Gondolin
Elves of Doriath
Line of Lúthien
~ Creation Cards ~
Crafts of the Elves
Blades of the Elves
Tomes of the Elves
Jewels of the Elves
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Note: Graphics for these cards come from many sources, including the LoTR movies, Valle, Bowser, Nasmith, Ebe, Taurins, Howe, and Lee. Some images were found on web sites that did not display the artist's name; no copyright infringement is intended.
Note: This game concept was created by Taramiluiel, please don't copy her work without permission.
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