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Cavalry and RPGs
The Cavalry and RPGs- Guidelines

Cavalry-Only Quests

These quests are recognisable by their headings- "Cavalry Quest" and the fact that they will be introduced in the Cavalry Headquarters thread.

There are serious differences between cavalry-only quests and general RPGs, hence these guidelines. Make sure you notice the differences, and keep to the rules.

Players need to announce their actions in bold print, discussion in regular print.
A player announces what they are attempting to do ie: "Joe swings his sword at the orcs head." The GM rolls the dice and announces the outcome ie: "Joe scores a devastating blow crushing the orcs helmet." This also goes for trying to open doors, finding tracks in the woods, etc. Anything in which the outcome would normally be left to chance. Examples of things players control: "Joe eats the sweets" "Joe puts the dress on" "Joe gives Sally his sword".

For battle we use an A, B or C system for hit rolls. The GM prerolls the dice three times, labeling each result either A, B or C. The player picks one of the choices, not knowing the result. The GM also rolls two times for damaging, labeling each result either A or B. The player chooses one of those as well. The player needs to make clear which weapon they are using for the attack. Damage dealt or taken follows the result of each attack.
Example of combat sequence:
GM: "Joe finds himself faced off against the Easter Bunny."
Joe: "I stab at his fuzzy face with my sword. A for hit, B for damage."
GM: "Joe plunges his sword into the bunnies eye (5 dmg) the evil rabbit counters with a barrage of eggs which splatter Joe (3 dmg)."

Short simple questions may be included in a post if they are relevant to current happenings in the quest but need to be done like this- (OOG- Ele, I said "sword" in my attack, but your results post said "dagger".) OOG means Out Of Game, which basically tells me it is a comment from you and not the character you are playing.

Make sure you follow the general flow of the quest.
The GM will provide descriptions of players surrounding area. If the GM does not say there is a pond, then there is no pond, etc. However, sometimes there is more to an area then first announced, explore! Example: GM "You are in a room; it contains a table, desk and two pictures." That is all you can see just standing there, however if a player were to announce, "Joe walks over and tries to check the desk drawers," he may find them open and containing something, etc.

Be forewarned, failure to participate properly will result in expulsion from the quest and possible deletion of posts.

---Written by Remy

General Kingdom RPGs

These can again be recognised from their headings, usually including the term "RPG" or perhaps "quest". However, they won't have "cavalry only" in parentheses.

Combat in such RPGs is not dice based. Players will be expected to post a description of combat eg. "Joe charged towards the orc, sword extended. His first blows were quick and testing, all deflected on sword or shield. The orc was fast. Finally, Joe's superior skill showed through, feinting at the orc's head before changing the direction of the stroke to cut through its legs. The orc fell to the ground."

Avoid "god-moding", the practice of making your character virtually indestructible. Real people have weaknesses, and so must you. In battle people get hurt, your character included.

If you are fighting against another player, rather than an "imaginary" foe, you cannot simply post that you kill them, or knock them out etc. That is god-moding. You must post what you're trying to do eg. "Sally swings her sword at Pippin's chest." Then the other player will respond with his action, eg. "Pippin deflects the blow with his shield." The fate of the other players can only be decided by them.

If the RPG is in quest format, then everyone will probably be equally responsible for pushing the plot forward. This will vary from quest to quest, but generally everyone can contribute to the action- introducing enemies, describing the surroundings etc. Needless to say, this is very different from cavalry-only quests.

Stay within the character of each particular RPG. Some will be overtly humourous, others will be more serious. Make sure which one you're contributing to, and sort the tone of your posts accordingly.

Read the previous posts! It's an obvious point, but so many people don't. If you don't know what's happening, how can you sensibly add to an RPG?

Finally, have fun! That's what we're all here for, after all!

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