Cavalry and RPGs

The Cavalry and RPGs- Guidelines

Cavalry-Only Quests
These quests are recognisable
by their headings- "Cavalry Quest" and the fact that they will be
introduced in the Cavalry Headquarters thread.
There are serious differences
between cavalry-only quests and general RPGs, hence these guidelines.
Make sure you notice the differences, and keep to the rules.
Players need to announce their
actions in bold print, discussion in regular print.
A player announces what they
are attempting to do ie: "Joe swings his sword at the orcs head." The
GM rolls the dice and announces the outcome ie: "Joe scores a
devastating blow crushing the orcs helmet." This also goes for trying
to open doors, finding tracks in the woods, etc. Anything in which
the outcome would normally be left to chance. Examples of things
players control: "Joe eats the sweets" "Joe puts
the dress on" "Joe gives Sally his sword".
For battle we use an A, B or
C system for hit rolls. The GM prerolls the dice three times, labeling
each result either A, B or C. The player picks one of the choices, not
knowing the result. The GM also rolls two times for damaging, labeling
each result either A or B. The player chooses one of those as well.
The player needs to make clear which weapon they are using for the
attack. Damage dealt or taken follows the result of each attack.
Example of combat sequence:
GM: "Joe finds himself faced off against the Easter Bunny."
Joe: "I stab at his fuzzy face with my sword. A for hit, B for
damage."
GM: "Joe plunges his sword into the bunnies eye (5 dmg) the evil
rabbit counters with a barrage of eggs which splatter Joe (3 dmg)."
Short simple questions may be
included in a post if they are relevant to current happenings in the
quest but need to be done like this- (OOG- Ele, I said "sword" in my
attack, but your results post said "dagger".) OOG means Out Of Game,
which basically tells me it is a comment from you and not the character
you are playing.
Make sure you follow the general
flow of the quest.
The GM will provide descriptions
of players surrounding area. If the GM does not say there is a pond,
then there is no pond, etc. However, sometimes there is more to an
area then first announced, explore! Example: GM "You are in a room;
it contains a table, desk and two pictures." That is all you can see
just standing there, however if a player were to announce, "Joe walks
over and tries to check the desk drawers," he may find them open and containing something, etc.
Be forewarned, failure to
participate properly will result in expulsion from the quest and
possible deletion of posts.
---Written by Remy


General Kingdom RPGs
These can again be recognised
from their headings, usually including the term "RPG" or perhaps
"quest".
However, they won't have "cavalry only" in parentheses.
Combat in such RPGs is not dice
based. Players will be expected to post a description of combat eg.
"Joe charged towards the orc, sword extended. His first blows were
quick and testing, all deflected on sword or shield. The orc was fast.
Finally, Joe's superior skill showed through, feinting at the orc's
head before changing the direction of the stroke to cut through its
legs. The orc fell to the ground."
Avoid "god-moding", the practice
of making your character virtually indestructible. Real people have
weaknesses, and so must you. In battle people get hurt, your character
included.
If you are fighting against
another player, rather than an "imaginary" foe, you cannot simply post
that you kill them, or knock them out etc. That is god-moding. You must
post what you're trying to do eg. "Sally swings her sword at Pippin's
chest." Then the other player will respond with his action, eg. "Pippin
deflects the blow with his shield." The fate of the other players can
only be decided by them.
If the RPG is in quest format,
then everyone will probably be equally responsible for pushing the plot
forward. This will vary from quest to quest, but generally everyone
can contribute to the action- introducing enemies, describing the
surroundings etc. Needless to say, this is very different from
cavalry-only quests.
Stay within the character of
each particular RPG. Some will be overtly humourous, others will be
more serious. Make sure which one you're contributing to, and sort
the tone of your posts accordingly.
Read the previous posts! It's
an obvious point, but so many people don't. If you don't know what's
happening, how can you sensibly add to an RPG?
Finally, have fun! That's what
we're all here for, after all!
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