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  1. Annolori's Avatar
    Crafter of Erebor
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    #1
    The dwarves have grown placid and content in their mountain fastness. They are shaken from their peaceful day-to-day when more and more complaints surface of things lost. They are not valuable things – not in a monetary sense, but their owners hold them dear. And dwarves don't give up easily what they consider theirs. They want back what is theirs, even if it means chasing the thief there and back again!

    Annolori and Khôrin Strongart have found hints that the thief may have spirited away their treasured possessions to Khazad-dûm, the forbidden and haunted kingdom of long ago. It may not seem worth the trouble, but then again – what dwarf worth their salt will refuse an opportunity to enter Khazad-dûm and see their ancestral home? It is not for battle that the expedition will go there but to reclaim what is theirs. Sneak in and sneak out – and woe the hapless orc that bars their way.

    Have you also lost something dear that you wish to retrieve? Or do you want to join the expedition for more avaricious reasons? After all – rumour goes that there is still much wealth to be found in the lost kingdom.

    Who can join?
    Anyone. Whether you're a dwarf or not, whether you're a seasoned RPer or a total newcomer to RPGs - you're all very welcome to join this quest. And you can join at any point in the quest.

    What character can I play?
    You can use as many characters as you wish - dwarf, man, hobbit or elf - provided it fits the place and the situation.

    Can I be a baddie?
    Sure, be a spider, goblin, or any other adversary. But only when the time is right, so PM a GM for clarification.

    How do I sign up?
    Please post in this thread with the following information for each character:
    Name
    Race
    Origin
    Physical Characteristics - quick description
    Backstory - if needed
    Just a few short notes so that other players can better interact with your character(s)
    NB: You can add new characters as the RPG develops.

    Where are we going?
    We'll start in a thread in the Lonely Kingdom, then move to Dale, Mirkwood, Lorien and finally have a thread in Moria.

    Who are the GMs?
    Annolori and Khôrin Strongart.

    What are the rules?
    Follow the GMs' instructions.
    No godmoding.
    Keep the story flowing.
    Have fun.
    NB: If you interact with a GM you must post within a reasonable time or you will be GMed.

    That's about it. If you have any questions, please post them in this thread. The same applies to any OOC posts. Please do not post them in the RPG threads.

  2. KhôrinStrongart's Avatar
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    #2


    Name Khôrin Strongart
    Race Dwarf
    Origin Originally from one of the Eastern Tribes but now of Erebor
    Physical Characteristics - Red hair, and unusual for a dwarf sports only a short beard with two streaks of white running from the corner of the mouth down. Red as well, with greenish eyes. Khôrin is still fairly young, and for a dwarf not very stocky. His back is covered with scars from whipings. Backstory - Originally from Harad. At a very young age he was enslaved by Haradrim. Later he managed to escape and made his way to Erebor. Khôrin has bad memories of humans and generally avoids them. He doesn't use weapons much and is not well versed in them, but knows how to fight with his hands and feet. He is a somewat bookish dwarf and finds it hard to interact with other people.


  3. Dincairwen's Avatar
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    #3
    Name: Corudir<br style="text-align: left; : rgb255, 255, 255; ">Race: Silvan elf of Mirkwood<br style="text-align: left; : rgb255, 255, 255; ">Origin: Born and raised around Mirkwood<br style="text-align: left; : rgb255, 255, 255; ">Physical Characteristics - quick description: Light brown hair, grey eyes, about 6' 2".<br style="text-align: left; : rgb255, 255, 255; ">Backstory: Has always lived in Mirkwood, but likes to sneak off and travel. He is bookish and generally dislikes people other than his sister. He can use a sword and bow, but prefers not to fight. He loves to learn about different places and crafts. He will be joining the quest to see Khazad-dum, which he has always heard stories about from dwarven neighbors.



  4. Haflin's Avatar
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    #4


    Name- Haflin Boarstout
    Race- Dwarf
    Origin- Born amongst Dain's folk in the Iron Hills
    Physical Characteristics - Stout and hardy yet slightly plump, chestnut hair, thick beard, green eyes, fat nose and burly arms.
    Backstory - Born in the Iron hills, travelled amongst the many Dwarven kingdoms in his younger days, moved into Erebor upon Dains return to the Lonely mountain, has remained in his lord's service ever since. Travelling with the group to see his lost family homeland and to retrieve any heirlooms that can be found.

    ~"If what we do doesn't matter then all that matters is what we do."~

  5. Faldras's Avatar
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    #5


    Name - Grimnir
    Race - Dwarf
    Origin - Iron Hills
    Physical Characteristics - Very typical looking dwarf. Dark brown hair and beard, which he tucks into his belt. Prefers helms to hoods. Clad in green with a grey-brown cloak.
    Backstory - Fancies himself a good fighter and so fighting is often his first solution to any problem. Fought in the Battle of the Five Armies and enjoyed it a bit too much. Firmly believes in the spoils of victory.



  6. ShEru's Avatar
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    #6


    Name: ShEru Chiaroscuro
    Race: Ainur - Maiar
    Origin: ShEru's earliest memories place her in the gardens of Lorien, but those memories are extremely faint and far... She first came to Middle Earth somewhere south of the Blue Mountains.
    Physical Characteristics: ShEru is tall, but not very tall for a Maiar, just under 6 feet. ShE has long blonde hair with grey streaks throughout, and wears a pink cloak that appears somewhat iridescent when hit just right by the light.
    Backstory: ShEru completely lacks focus, no she pays too much attention to detail! She lacks all sense of diplomacy, yet her character is loyal and strong. She has a heart for dwarves and would tag along on anything to be of some help. She doesn't really care for or need any treasures. She has a "goodie two shoes" twin sister named Moneta, ShEru is the dark and shadowy one.






    Edited by: ShEru

  7. Gh0st!'s Avatar
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    #7
    Name:
    Andegar Took
    Race:
    Hobbit
    Origin:

    Tuckborough, The Shire
    Physical Characteristics:
    3'7". Sandy coloured hair. As well dressed as anyone could be after having travelled from the Shire to the Lonely Mountain.
    Backstory: Andegar is as adventurous as any Took could be. After realising how handy a halfling can be in journeys such as the one planned, both in getting out of tricky situations and sneaking in and out of difficult places, an escort was sent to the Shire to convince him to accompany them back to the Lonely Mountain to help them in the quest. It took quite some convincing, but he obliged. Unfortunately, Andegar didn't put enough thought into the fact that getting to the Lonely Mountain was only half the journey, and the less dangerous part.




  8. kori_silverbear's Avatar
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    #8


    Name: Kori Silverbear
    Race: Dwarf\
    Origin: Somewhere in the Hill lands. Parents were solitary, killed by goblins. Traveled to LM to find a new home.
    Physical characteristics: Dwarf sized, Dwarf shaped, long silver beard.
    Backstory: A constant traveler. Always tries to pick up new skills, and information about places, peeople, and just about anything. Never seems to stay in one place for very long however.


  9. Pallador's Avatar
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    #9

    Name: Pallador
    Race: Maiar
    Origin: Valinor by way of Isengard
    Physical Characteristics - quick description: Long brown hair, streaked with grey; Unusual for one of the Istari, has no beard; Brown eyes with golden highlights; wears two short swords slung on his back; of course carries a staff.
    Backstory - Steadfast; Loyal to a fault; Sometimes is too rash in his actions; has previously quested in Moria!


  10. xXRingMasterXx's Avatar
    Youth of Mirkwood
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    #10
    Name: Allawar
    Race: Young Elf of Mirkwood
    Origin:Mirkwood.
    PhysicalChar.: 5'8, dark brown hair down to about her elbows, light skin, grey eyes.
    Back story: Loves to learn, but also longs adventure and excitement. Always lived in Mirkwood, but has always longed to sneak out and travel. Being trapped has never suited her, and she plans on going to
    Khazad-dûm just for the thrill and danger of it. She has skills with her bow-and-arrow and her knife, and has no problem with using them when needed. She loves to meet new people, though her weird nature sometimes restricts her from doing so because most people don't fancy weird girls as friends.


    <font color=LIME GREEN>-xXRMXx
    <br /><em>Ná Elbereth veria le, ná elenath dín síla erin rád o chuil lín.</em>
    <br />May Elbereth protect you, may her stars shine on the path of your life.

  11. Annolori's Avatar
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    #11
    Name: Anno
    Race: Dwarf
    Origin: Longbeard
    Physical Characteristics: Brown eyes, brown hair.
    Backstory: A wanderer. Stubborn and secretive about his past, Anno wields a sharp axe and a sharper tongue.


    Just to let you know, we'll be kicking the RPG off this weekend.

  12. Pendragonay's Avatar
    Pickpocket of the Lone Lands
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    #12


    Name: Pendragonay

    Race:
    Man

    Origin:
    Lone Lands

    Physical Characteristics:
    Tall, dark, and... okay, so not exactly handsome. Pen isn't ugly, it's just that you can't always tell what he really looks like as he is a bit unkempt, scruffy even.
    Backstory: He's just a wandering wanderer making ends meet as best he can. He's familiar with Dwarves, Men, and Hobbits and gets along fine with them. Elves and Maiar will freak him out a little bit (untrustworthy that lot ), but don't mistake him for worthless - he's been known to display a little bit of Middle-earth MacGiverism!


  13. Baingíl Randír's Avatar
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    #13
    Name: Maedgam the Juggler (or Wanderer)<br style="text-align: left; : rgb255, 255, 255; ">Race: Silvan elf<br style="text-align: left; : rgb255, 255, 255; ">Origin: Currently unknown<br style="text-align: left; : rgb255, 255, 255; ">Physical Characteristics: Ordinary Silvan elf, with blond hair, grey eyes, on the taller side but not extremely tall<br style="text-align: left; : rgb255, 255, 255; ">Backstory: Maedgam is a wandering juggler who decided to come along on the quest simply for the fun of it. He thinks that his juggling might amuse some of the party. Should not be underestimated, as he carries a number of hidden knives and is excellent at throwing them; also good with a sword.



  14. corlisswyn's Avatar
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    #14
    Name:Ludhin
    Race:Yukog Clan Longbeard Dwarf of Erebor
    Origin:Erebor
    PhysicalChar.:stout, aged dwarf with auburn locks and beard. Scars and burns cover his arms from years of service for the king and as a master blacksmith
    Back story:Ludhin came with King Dain II Ironfoot's cadre when he ascended to the Throne of the King Under The Mountain. At 200, he is a master blacksmith and currently serves as a guard to the King. Ludhin will not be joining in the quest, but offers his services for weapons and supplies for his kin in person at Erebor and via communique throughout the quest as necessary. Ludhin can be found at Blacksmith Cave #54, off the main hall of the Yukogs.



  15. Soleil's Avatar
    Warrior of Erebor
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    #15


    Name: Soleil
    Race: Dwarf, one quarter hobbit
    Origin: Blue Mountains
    Physical Characteristics: Blonde hair, beardless, hobbit feet but she wears shoes and boots. Has a Raven companion named Anduriel. Is married to Durgil Firefist, who is absent.
    Back Story: Soleil's family was attacked by orcs. Her father dragged her and the family goat out in time, her mother took one of the other dwarfettes. The third sister came to KD in time, all three dwarfettes met up again in KD. Soleil was happy being a healer and herbalist for years, joined the Dwarven Army, got married, then wandered off to explore. Was nearly killed, survived but is now scarred and wary of people from being alone so long. Handy with all manner of weapons but prefers to focus on healing arts.



  16. Soleil's Avatar
    Warrior of Erebor
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    #16


    *nudge* Hellooooo? Is anything happening/going to happen with this RPG? I coulda sworn it was going to kick off *this* weekend. Which is a few days past.


  17. Pallador's Avatar
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    #17
    Ahhh, I have been wondering the same thing my own self. I'm all packed and ready and my little horse Amarië is getting mighty antsy to hit the trail!

  18. Hallas C. Pehwarin's Avatar
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    #18


    Well an expedition to recover forgotten wealth of the dwarves! Count me in! So here is another Ranger character that I'm going to develop!

    Race: Man, Actually one of the valiant northern Dúnedain, though now known worldwide now as just Rangers of the North.

    Name: Celandil(Silver-Friend) son of Celevír(Silver Jewel) kinsman to Celephor(Silver-Fist), son of Celvegil( Silver-Sword)

    Origin or place of birth: The Angle within one of hidden villages that house the survivors of the fallen northern kingdom of Arnor.

    Description; Tall standing 6 foot and 4 inches lean and muscular in both arm and leg. Face is handsome but weather-worn due to his duties protecting the land of the little folk. dark blond hair streaked with a few grey hairs. rich steel grey colored eyes that are keen and bright.

    Background; Celandil was born in the year 2961. His family had been followers and members of the Elendili since before the downfall of the isle of the star. He grew learning skills of swordsmanship, use of the longbow and spear from his father Celevír. But sadly just after celebrating his 15th birthday their village was assailed by the Orcs of the Misty Mountains and his father was slain by the Enemy along with several heads of ten other families. So did the all of the heirs race toward wherever their fathers had fallen, all picked up their father's swords screaming battle cries mostly being "Elendil!" or "For the Dúnedain!"

    So did these sons of several dúnedain families engage the Orcs with sheer and unmatched ferocity defending their kin, mothers, sisters and other relations! After nearly half of an hour later the village was saved and the sons of the all of families met in the Village Mead Hall to make a solemn vow to join their fellow Rangers once turning the age of 18. All managed to survive the intervening three years and joined their fellow dúnedain taking their oaths of fealty and service before their Chieftain Aragorn II, son of Arathorn II. Now for over 30 years of loyal service and making journeys across Eriador has Celandil heard of an expedition that has form to seek treasure within the lost realm of the dwarves; Khazad-dûm or known for the intervening years as Moria..... The chance to gain even a tiny amount of fabled ore Mithril is just too good to pass up or any of the ancient realm's lost treasures!





    Edited by: Hallas C. Pehwarin

  19. Dincairwen's Avatar
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    #19
    I'll PM Annolori and see what's up with this.



  20. Norin Deathfoot's Avatar
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    #20
    Well if it's not started yet, then there is still time for me to join!



    <br style="text-align: left; : rgb255, 255, 255; ">NameNorin Deathfoot<br style="text-align: left; : rgb255, 255, 255; ">RaceDwarf, through and through!<br style="text-align: left; : rgb255, 255, 255; ">OriginErebor<br style="text-align: left; : rgb255, 255, 255; ">Physical CharacteristicsShort, brunette, brown beard, brown eyes, smile etched almost permanently on her face.<br style="text-align: left; : rgb255, 255, 255; ">Characteristics to come during the RPG.

  21. ShEru's Avatar
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    #21


    I know I kinda fell off the face of Arda.. felt badly about being a lurker.. and can't seem to find that even bigger lurker Moneta!


  22. KhôrinStrongart's Avatar
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    #22


    Sorry about the delay but we will start at latest on Monday.


  23. ShEru's Avatar
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    #23
    No apologies necessary. :)





  24. KhôrinStrongart's Avatar
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    #24


    The RPG is officially open. Thread can be found here


  25. KhôrinStrongart's Avatar
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    #25




    The next thread will open in Dale at the Inn of Bard's Victory. Make your way down there (Erebor thread) once you've been accepted.



    Edited by: KhôrinStrongart

  26. Aduchil's Avatar
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    #26


    Name: Aduchil
    Race: Elf
    Origin: Valinor originally, though sort of travelling here and there and everywhere
    Physical Characteristics: Standing about six feet six inches tall, with dark hair, pale skin and blue eyes. Usually dressed in a blue, worn cloak and brown boots when travelling, wearing chainmail and a black surcoat above it. Also normally a sword hanging by his left side, tied to a grey belt, and a longbow across his back.
    Backstory: Returning from travels in the east, Aduchil was stopping in Dale for supplies when he heard about the expedition to Moria. For his own reasons, this sparked his interest.



  27. KhôrinStrongart's Avatar
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    #27


    @PehwarinPlease do not godmode my character. Godmoding means to take control of another person's character by describing their features, clothes or actions without being prompted by the owner's post. Khôrin does not wear chainmail within Erebor. He is at home and on administrative business, that doesn't require armour.


  28. Pallador's Avatar
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    #28
    Khorin, just where is the new thread opening? With this new regional layout I must admit I'm kinda lost. Oh noble dwarf, please render assistance!

  29. KhôrinStrongart's Avatar
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    #29




    @ Pallador and all I will post a link to the Dale threadin the Erebor thread and here in the OOC thread as soon as it is open, which will probably be tonight or tomorrow. Edit: Bard's Victory here



    Edited by: KhôrinStrongart

  30. Androthelm Theromal's Avatar
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    #30
    Name Gorni Stonearm
    Race Dwarf (What other race would have a name like Gorni Stonearm?)
    Origin The Lonely Mountain, before Smaug came.
    Physical Characteristics Gorni has a scar from his upper lip, across his nose, and onto his forehead. He wears a permanent scowl.
    Background Gorni has oft been accused of inventing stories to make himself seem the greater. He claims the scar on his face is from charging Smaug and being hit by a claw, but it seems more likely that the dragon would have simply swallowed him whole, it is, to some extent, a question of whether or not he was actually at Erebor when it was attacked, for the only known survivors were Thrain, Thror, Thorin, and a handful of others, among whome Gorni was not counted. That is not to say he is not a hero. He has fought many battles against the Goblins and other foes of the dwarves, and was one of Dain's captains at the Battle of the Five Armies. He intended to go with Balin on the first expiditon to Moria,but was held back by his brother, Halfon, who is probably the wiser of the two. His brother, however, has now left for a visit to the Iron Hills, and Gorni is taking this chance to finally get to Moria.

  31. KhôrinStrongart's Avatar
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    #31


    If somebody wishes to tie up with Aegir just make contact with him.


  32. Hallas C. Pehwarin's Avatar
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    #32
    OOC: Khorin my apologies then what is your IC typical attire when inside Erebor? As well as on our rapidly soon to be departing expedition as well as a quick brief on your physical appearance being one of Durin's folk, the Longbeards.





  33. KhôrinStrongart's Avatar
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    #33


    For his physical looks see above. Khôrin is no fighter and prefers light clothing, on the travel he wears sturdy boots, leather breeches, a jerkin 'reinforced' with thick leather plates and linen shirt. A cloak with a red lining and some intricate needleworkis also part of his outfit plus a belt with pouches and a dagger.


  34. Hallas C. Pehwarin's Avatar
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    #34
    OCC: Thanks for the info on your IC attire and physical description Khorin. But the expedition you've embarked about might require something more than 1 single dagger to defend yourself with say one of your more high quality Lonely Mountain broad/ double headed battle axes to bear? Or are you hoping to recover one of Moria's famed lost weapons since they were the finest your valiant and hardy race crafted to defend from the tyranny of Sauron the Deceiver





  35. Dincairwen's Avatar
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    #35
    Galadriel Note: Please refrain from excessive smiley use in a point-earning forum. It could be construed as spamming.



  36. KhôrinStrongart's Avatar
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    #36




    HallasKhôrin's history did not allow him to learn the use of weapons - which doesn't mean he is helpless. But a badly used weapon in a fray may do more harm to friend than foe - so Khôrin, knowing his limitations, will use other means to defend himself - and that requires him to be fast - so no heavy armour. btw - no need to white out your comments here. I did it initially out of habit.



    Edited by: KhôrinStrongart

  37. Maethil's Avatar
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    #37



    Name: Durgael
    Race: Silvan elf
    Origin:Lórien, though at that time it was still known as Lindórinand.
    Physical Characteristics: She is about 6'2", with shoulder-length dark brown hair and eyes. She wears a light leather jerkin over plain tunics and trousers in brown and faded black, boots, and abrown hooded cloak.Aplain sword hangs at her left side and she carries a longbow.
    Backstory: Durgael is returning tothe areaafter a journey down the Celduin that didn't go as planned. Normally a loner,a recent string of events has led her to seek out the company of others.

    Note: sorry for the edits, I've been debating with myself over weaponry. Edited by: Maethil

  38. KhôrinStrongart's Avatar
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    #38

    The objective is to get ourselves into the security of the bay around the bend. Khôrin can't swim and will quickly lose consciousness. Feel free to godmode ferrymen and Khôrin until the group is save.


  39. Aduchil's Avatar
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    #39


    Aduchil has responded; I think he can manage to get the Dwarf all the way up, but some assistance would naturally speed things along.


  40. Soleil's Avatar
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    #40


    Khorin: If you don't have any other plans for shelter, it's possible my Raven friend Anduriel could return, having scouted out a location suitable for a motley crew and a bunch of ponies? A place we can stay warm and dry and reassess. Distance at your discretion, naturally.


  41. KhôrinStrongart's Avatar
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    #41


    @ Soleil. The way I see it we are in the middle of nowhere. The barges can't be left alone. *grins* You will excuse me if I want people to suffer a little :p. It's rather more realistic than just becoming a happy camper. Anduriel will be more useful later on when crossing Mirkwood.


  42. Soleil's Avatar
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    #42


    @ Khorin: No problem! It is more realistic, yes. And she will indeed be useful then.


  43. KhôrinStrongart's Avatar
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    #43


    @ AllGet off the barges at Laketown and spread across the town. One of you will be assaulted during your stay. The others are free to decide whether they are close to the place and want to assist or not. (Just please don't kill the assailants) :p


  44. Haflin's Avatar
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    #44


    And the plot thickens...


  45. Androthelm Theromal's Avatar
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    #45


    Can we please kill them? Pleeeeeeeease


  46. Morgan la Fée's Avatar
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    #46


    Hope it's okay to jump in as a local. (I already did anyway, so it's perhaps late to ask :P) I don't expect to join the expedition unless something extraordinary happens, though, or later with a different character.



  47. KhôrinStrongart's Avatar
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    #47


    No problem Morgan. Whatever you feel you would like to do, as long as it works along the general story line.


  48. Aduchil's Avatar
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    #48


    I am most curious what happens next. *g* And also, whether we are allowed to GM anything happening to the would-be assailants (no killing, but maybe some bruising of both skin and ego).


  49. KhôrinStrongart's Avatar
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    #49


    Once I have initiated the assault you are free to give them a good thumping. Just don't incapacitate them. Anybody may interfer according to posts.


  50. elvensong's Avatar
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    #50
    Name elvensong
    Race Human, a touch of elf back in the legends of her family history. May be true, may not.
    Origin A family compound in an obscure vale in the White Mountains
    Physical Characteristics - Tall (just under 6 feet) with average proportions for a woman, black hair, grey eyes. She moves with grace. She has a Raven Companion named Sootsong. The work well together.
    Backstory - It is traditional among her clan to set out and find a mate in the world, as well as see rare places and learn new things before coming home to settle down among the family. This has lead to a rich tradition of exploration and learning for them. In youth, she began her journey by becoming an archer in the army. She wields a short sword, keeps a dagger down one boot and a whip. elven owns a horse and a mule. She has a strange affinity towards animals, and joining forces with Sootsong has only increased her talent there. From childhood she had a knack for finding the right plants to fill the pot back home.Edited by: elvensong

  51. elvensong's Avatar
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    #51
    OOC: Just fyi GMing of Khorin’s shoulder was approved by player over IM. ;)

  52. elvensong's Avatar
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    #52
    Appologies to anyone who saw my huge post and started screaming GET A LIFE ELVEN!

    It's true. I should get a life That said, what I wanted to mention here was the origin of elven's knack with plants and animals. I was a Mojak when there was a Khazad-dum. It was the magical arm of the KD clan system. I learned to master several of the elemental magics like fire and water, and I also trained in shamanism. Which could be either a gradated touch for animals or plants. I wanted to go both, and got pretty high level as, you may have noticed, I do NOT have a life *grins*

    So, talking this over with Khorin on IM we eventually just decided to chalk lesser versions of shaman-like talents up to the elf in my ancestry.

    Man, do I regret losing fire and water, I was level 10 in fire! It was so much fun. Orcs and goblins would have been toasted by the boatload, The balrog could have been washed away like a stubborn stain in our favorite tunic! We could have taken back Moria, renamed it Khazad-dum and welcomed Frodo and Gandalf with open arms. Ah, for what could have been...

    GIMME BACK MY MOJAKS!Edited by: elvensong

  53. Soleil's Avatar
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    #53


    *chuckles* No worries elven. I am of the personal belief that everyone who spends time on a role play or forum has "no life." That can be defined in a lot of ways though, and none of them bad! I remember the Mojaks too, and miss them just like you do. I figured it worked quite well with canon! After all, it was stated that many children in Dale had dwarven made toys, and they moved by themselves. Had to be magic, right? Anyway. I meant ot post yesterday, didn't get a chance to, so now I will try to catch up with all the prolific writing that's been done.

    BTW, anyone can answer this question: I'm playing my character as though she left KD and remained gone for years so that she only found out later it had fallen to orcs. I've read a few posts in this RPG that suggest dwarves never had a golden age and orcs have been overrunning it....forever pretty much. What is the timeline here? I was under the impression that we as dwarves were returning to KD to reclaim lost treasures from when KD's golden age fell. *ends rambling, incredibly long question*



  54. KhôrinStrongart's Avatar
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    #54


    The balrog was woken up around the year 1980 third age, that is more than thousand years before the events in LotR. It was then occupied by orcs. In 2989 Balin went to Moria to try and reclaim it. He and all his people died there in 2994. The battle of five Armies and the retaking of Erebor took place in 2941. At present we are somewhere between those two dates I think, meaning Balin has not yet set out to retake Moria. The war of the Rings took place in 3019 Third Age. Our Khazad-dum was actually placed almost two hundred years later, I forgot the exact timeline. Therefore there is a chronological dissonance between what our characters experienced in KD and the timeline now. We are now earlier than before - which causes me considerable problems. I decided to pretend KD didn't happen and my character did and learned everything he knows in Erebor. I hope this helps a little.


  55. Haflin's Avatar
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    #55




    Well, the orcs have been camping in Moria for forever, in the sense that its been their realm since the Balrog was awoken more than two thousand years prior to this RP...There was a golden age in Khazad Dum but it was mostly in the Second Age I think...So yes, I'm pretty sure you're right on that Soleil as for the reason we are going to Moria, else I have missed something along the way But as for the date of the RP in question, I was under the impression that we were still in that weird quasi state of interim around the time of 3014 where its understood that all (or most at least) of our RPs are held, so I'm afraid my posts have so far mentioned Balin's party as having some sort of unknown but feared state...as one can see in my conversation with Gorni as we sailed down the river before Khorin's unfortunate fall...



    Edited by: Haflin

  56. KhôrinStrongart's Avatar
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    #56


    You are right, Haflin. We are currently in 3014 - I misremembered the time. That means Balin has already gone to Moria and has been killed. The orcs have had a thousand years time to raid and clean out the place - but Khazad-dûm is huge and dwarves being what they are I assume that even the orcs might not have found every nook and cranny - especially higher up in the mountain. So... we will just wait and see ;)


  57. Soleil's Avatar
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    #57


    Doesn't really matter, I've been gone long enough that me playing my Plaza past as my current past (did that even make sense) won't matter. *wanders waaaay off the beaten path* Thanks for the answer!


  58. Celandine's Avatar
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    #58
    Name
    Adelard Ramble
    Race
    Hobbit
    Origin
    Marish area of the Eastfarthing in the small town of Rushey near the Brandywine.
    Physical Characteristics - Dark, shaggy brown hair, three feet tall and dressed in clean but well-worn clothes.
    Backstory - Adelard comes from a more humble family of the Shire and knows a thing or two about hard work. His family owns a small farm where they grow and sell vegetables in the Market. Being quite the dreamer and loving all the tales of dragons, treasure and elves he was told as a small boy, Adelard decided one day that he wanted to seek out his own adventures.




  59. KhôrinStrongart's Avatar
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    #59


    Hi Celandine.As you can see the RPG has advanced a bit. If you wish to join you need to find a way to turn up where the group is at the moment. Can you come up with an idea how you got to be at the entry of the Old Forest Road? Or just turn up whenever it suits you... (if you want you can say you're one of the guys looking after the ponies and want to go on with the group... or find another way to turn up.) You even can have us rescue you... just take a good moment.


  60. Celandine's Avatar
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    #60


    Okay, thanks. I was sort of following the progress but was uncertain how to make my entrance without it being awkward. I like your ideas and will give it some thought as to how my character shows up.

    Thanks for responding.



  61. KhôrinStrongart's Avatar
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    #61


    To allYou can see that I moved the thread to Mirkwood - if you wish to post about your watch you are free to do so in the old thread, then link over to the new thread if you continue your post there. But you can also do your post about the watch in the new thread... whatever you like. But if you post in the old thread you MUST link over to the new thread to make things easier for the readers.


  62. Gh0st!'s Avatar
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    #62
    Celandine, if you'd like, maybe you could say the reason why Adelard turned up at the entrance to the Old Forest Road was because she was chasing my hobbit, Andegar? Perhaps she travelled with him to the Lonely Mountain and he rudely left her behind? You can see Andegar's reasons for joining in my initial sign up on the first page of this thread.

    Anyway, just a suggestion!





  63. KhôrinStrongart's Avatar
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    #63


    addendum. You see that I use an icon now. Feel free to add one of your character, provided it is not larger than 60 on 60 pixels. Do not hotlink unless the icon is from a site which permits to do so. Also do not take copyrighted pictures!


  64. Morgan la Fée's Avatar
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    #64


    Okay, Mirkwood pseudo-baddies are here. To clarify: I purposefully left my post open-ended, so whoever of you good sirs and ladies want the watch at that moment has an open opportunity.

    A bit of background for your convenience:

    Name: Feowen / Race: Sindarin Elf / Origin: Mirkwood
    Physical Characteristics: Tall, clear green eyes, dark red hair usually worn loose with just the front locks pinned or braided back out of her face, dark leggings, dreen long-sleeved tunic, armed with a bow, a dirk and a hunting knife.

    Name: Vorondil / Race: Silvan Elf / Origin: Mirkwood
    Physical Characteristics: Dark green-brown eyes, light hazel hair, clad all in green with a bracelet of intricately carved wooden beads on his right wrist, armed with a bow and a dagger.



  65. KhôrinStrongart's Avatar
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    #65


    The supposition is that the camp has already gone to sleep... so whoever is keeping watch - it's up for grabs. Have fun.


  66. Sailacel's Avatar
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    #66


    Another Mirkwood pseudo-baddy here.Name Ninde
    Race Elf
    Origin Mirkwood
    Physical Characteristics Tall, dark brown hair normally worn loose, brown/green eyes, normally wearing green or brown, armed with bow and sword.


  67. Geliril's Avatar
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    #67
    And a Mirkwood mischief-maker!



    Name:GelirilRace:SindarOrigin:MirkwoodPhysical Characteristics: Bright green eyes, long chestnut hair held back with a green jeweled clip, dressed in a green tunic and brown leggings, with two knives and a slingshot.

  68. elvensong's Avatar
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    #68


    Bah, sorry for my absence, of course RL took ahold of me just as things were starting to get interesting! Welcome to our Mischiefs




    Edited by: elvensong

  69. Gh0st!'s Avatar
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    #69
    Geli, Fee, Sailacel, if any of you are up for some extra-curricular posting, feel very free to report your findings to Thranduil in the At the Court of the Elvenking thread if you so desire.





  70. Geliril's Avatar
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    #70
    Would is be alright if Geliril stuck with the group while it was in Mirkwood, just to offer a little extra protection? (and because she is a curious thing.) Or would you prefer she not?



  71. Gh0st!'s Avatar
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    #71
    Nooo don't get me wrong! You can do whatever you like, it doesn't matter what I prefer. And I don't prefer it either way anyway. 'twas just a suggestion in case anyone wanted anything extra or different to do!

  72. Morgan la Fée's Avatar
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    #72


    Rulery person of foresight ~ Yep, I was thinking along the same lines. Whether any of us stick with the group or not, we will eventually part ways. I don't know if I'm up to posting in Court right now or in the following week, but when RL clears I'll certainly be coming to chat with Thranduil. Besides, there's two of me

    Geli - That question is probably best directed to Khorin, and within our story as it now stands somebody will have to return immediately, but that's what NPCs are for! *g* Feowen is likely going to want to play bodyguard too, especially if more stuff happens soon <strike>I know it will</strike>



  73. KhôrinStrongart's Avatar
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    #73


    To our elvish guestsEverybody is naturally free to join in retrieving the satchel and chasing after Andegar, who soon will be in dire straits - or stop right here.


  74. Sailacel's Avatar
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    #74




    Gnat: When Morgan posts reporting to Thranduil Ninde will be there.Khorin: I would love to helpchase the thief and retrieve the satchel.



    Edited by: Sailacel

  75. Geliril's Avatar
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    #75
    Khorin: Then you can count me in for the satchel chase and to offer whatever services maybe useful!



  76. Baingíl Randír's Avatar
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    #76
    The spiders arrive! Godmodding done with permission of Khôrin. Here's my main spider NPC:
    Name:Creepy<br style="font-family: Arial, Helvetica, sans-serif; : rgb255, 255, 255; ">Race:Spider<br style="font-family: Arial, Helvetica, sans-serif; : rgb255, 255, 255; ">Physical Characteristics:Small compared to the rest of the spiders, but definitely huge in comparison to "regular" spiders. Otherwise, he looks generally like a spider. Black in color.
    There are more about than just him, though, so be careful!

  77. elvensong's Avatar
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    #77
    Creepy, Godmod away to your heart's content lol.



  78. KhôrinStrongart's Avatar
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    #78


    To all.I have asked Sailacel to change her post. Consider that satchel still missing.


  79. Aduchil's Avatar
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    #79


    Not sure if I managed to follow the events of the thread correctly (it moved rather fast since I last posted), or if perhaps I overstepped by initiating things. If so, let me know and I'll edit.


  80. KhôrinStrongart's Avatar
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    #80




    ok... we have one person in charge of the spiders, Baingil. There is one character by name, Creepy, as well as a number of other spiders. At the moment they are hanging back, while Creepy is about to attack Andegar.Please refrain from killing any spiders unless Baingil posts that they are attacking. He is organising how they will behave. At the moment they still hang back...It is up to Baingil to tell you at what point it's a free for all - meaning you may kill spiders at will (Creepy excluded). So - at the moment we are simply seeking to find elvensong, Andegar and the thief, Aegir. And once we are at the killing stage - consider this. What part of an enormous spider do you have to hit with an arrow or a sword to kill it? Where are its vital parts? I seriously doubt one arrow will suffice to kill - this is going to be a hack and slash job. We are here talking about spiders that are - I guess a foot at least - just the body, maybe bigger. (The hobbit doesn't tell the size)



    Edited by: KhôrinStrongart

  81. Baingíl Randír's Avatar
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    #81
    Also, I AM NO MAN. That is all.



    I should get a post up this evening!

  82. KhôrinStrongart's Avatar
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    #82


    ROFL! Sorry Baingil. stupid of me not to check the profile. So SHE is in charge of the spiders :p


  83. Baingíl Randír's Avatar
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    #83


    elvensong: I hope you don't regret your permission! I didn't RP the spiders taking you down; feel free to put up a bit more fight or let yourself be stung, as you wish.
    All:
    I'm going to assume that the spider hunters and tracking party for elvensongwill both follow the raven, and that three of us elves (Feowen, Durgaeland I)will head off to find Aegir.



    Whatever the case may be, here's how things lie at the moment.
    There are spiders in two locations:
    1. The majority of the spiders - I'd say about 16 or so, including Creepy - are near elvensongand Andegar. There is a small fire springing up here. Anyone lost in the forest is free to see the fire and head toward it and participate in the ensuing battle.
    2. There are 4 spiders that will be near Aegir. Feowen, Durgaeland I will probably deal with those.
    Soon there will be a free-for-all, but for now I'd prefer that you just RP up to the point of noticing the spiders, and after my next post you'll get to kill spiders. Sounds good to everyone?

    Edited by: Baingíl Randír

  84. Morgan la Fée's Avatar
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    #84










    Sounds great

    edit: I assumed that bringing us up to but not yet engaging applied to our "rescuers" party as well; so I posted locating Aegir and spider site no.2 though spiders still lurking. Baingil and Durgael, feel free to RP giving Feowen directions for the turn left based on what your characters spot, if you want, before she spots the spider tracks.










    Edited by: Morgan la Fée

  85. Maethil's Avatar
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    #85

    Sounds great here as well. Just wanted to let people know that I'm up-to-date on what's going on, but I'm currently in a time crunch. I'll post as soon as I can with Durgael... hopefully it will be tonight.


  86. elvensong's Avatar
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    #86


    No worries, Baingil. I knew what I was getting into. I'll do my best fight under the circumstances and see if you and your baddies can grab me sometime tonight.




    Edited by: elvensong

  87. Gh0st!'s Avatar
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    #87
    Andegar is now strung up in a tree, unconscious and paralyzed, so he will need rescuing if anyone is feeling up to it after battling some spiders!





  88. elvensong's Avatar
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    #88
    If someone in the rescue party wants to, they can GM Sootsong enough to catch the message elven sends through her.



    And the spiders, heaven help me, may finish me as they please... IF they think they can!

  89. Soleil's Avatar
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    #89


    Been working a lot and trying to tear down a garage lately, so I've fallen behind. I tried to sum up and catch up a bit, and arrange for some way to rescue Mr. Took! And elvensong, love your title on your last post!

  90. elvensong's Avatar
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    #90
    Thanks, Sol. RL comes first, and... well, Mirkwood IS Mirkwood after all lol



  91. KhôrinStrongart's Avatar
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    #91


    @ allGuys, to my shame I have to confess that I am somewhat lost about where everybody is. I do hope I took account of you all correctly - and of everybody around.


  92. elvensong's Avatar
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    #92












    Khôrin and I thought it would help the RPers to have a bit
    of geographical positioning etc. to draw from, so we sent Sootsong to scout and
    report matters as far as was reasonable for her character.



    The (ill-advised) flight into the night
    of both parties went generally deeper
    into Mirkwood, South of the path.

    Khôrin arbitrarily assigned the thief and thief-takers the
    West, while the Khôrin/Took/elven spider-snacks are eastward, and a bit
    further into Mirkwood… this is due to the fact that the thief dropped out of the race (and was later hung in the branches by spiders) before Andegar
    stopped and got caught by Creepy.

    Creepy is now in transit towards the Western battlefield (with a lot of his friends), hoping to rack up a lot of points with his spider-buddies by bringing in a lot more blood. Good luck Creepy!We will leave the Western battlefield's condition, nature and general lay to the spiders and elves in the area.The Eastern (or rather, Took) battlefield is largely clear
    of underbrush except for a huge dead thornbush, caught fire, (elven’s an arsonist now!) it’s
    roughly curved, with elven crouched (rather miserably) in the mouth of the bush fire,
    sword out, balanced out by throwing daggers she is just itchingto use, and feeling very skittish at the moment and is secretly resolving to never never never leave her bow and quiver behind again, no matter what. Andegar Took and Cody the
    horse are about 25 feet away snoozing, with Andegar hanging from a branch in that tree, awaiting Creepy's nibbling.I could not justify elven sprinting
    further than 25 feet (roughly7 meters, metric's lovers) without acquiring a spider of her very own, thus she remained closeby.Khôrin is heading towards elven<i style="font-weight: bold; "> [/i]even as I type. Also skittish.
    If Possible, Please Head Your Posts with West, East or Camp to PreventConfusion(which has happened to me. It's NO GOOD when I slay one orc going after a friend in a forest, then spin and slay another orc after the head of a friend deep in the plains. Apparently, that's a bit more than a reasonable human character can manage *wise nod* You learn something new every day!)











    Edited by: elvensong

  93. KhôrinStrongart's Avatar
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    #93


    Baingil, I have asked Celandil to change his post, as your spiders haven't yet attacked.


  94. Baingíl Randír's Avatar
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    #94
    Hmm... I did mean to sting elvensong, or at least there would be a fight before she could get to Andegar. I'm not sure what to do now.



  95. KhôrinStrongart's Avatar
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    #95


    well... I give you the GM rights to incomodate anybody on the scene sufficiently to achieve your means.


  96. Baingíl Randír's Avatar
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    #96
    I'm going to leave elvensongunharmed but I'm going to disregard Andegarbeing rescued - the majority of the spiders including Creepy are grouped close to him, and they'd have prevented any rescue as yet. So Andegaris still up in a tree.
    Everyone who has attacked the spiders so far is now entangled in web. Whenever you guys get free, then the spider slaying may begin!
    Each person may GM and/or kill one spider (not Creepy). If you wish to kill more than one, please get permission from me. Feel free to let yourself be stung, too, if you like. (This goes for both groups.)
    When everyone has killed their spiders, the spiders will retreat. After I have posted as the spiders retreating, <b style="font-style: italic; ">then [/b]Andegar and whoever has been stung may be rescued.
    If you want to fight Creepy, then just go attack him. Just don't GM him.

  97. elvensong's Avatar
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    #97
    FYI, I'm rewriting my Andegar saving post to stay within Baingil's guidelines. Myapologiesto all. I honestly thought I was within bounds to do that, but now it's back up in the tree for Mr. Took. Sorry Andegar!



  98. Soleil's Avatar
    Warrior of Erebor
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    Mar 2003
    #98


    Ugh. I am so lost. *laughs* I'll ponder all that was posted and try to catch up this afternoon. So... at least ONE person noticed I was there with you all!


  99. elvensong's Avatar
    Overseer of Erebor
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    Nov 2003
    #99


    Gorni, great move!OK, elven’s making a play for Andegar again, but I’ll leave
    the success or failure of that move up to Baingíl, our battle-master. Will
    elven’s knife cut Andegar’s bonds in time to save him? Dun dun duuuuuuun, stay
    tuned to find out!



    Also, I will let Baingíl decide if one of the spiders makes
    a play for Sootsong. My bird might be pretty well defended, but not impossible
    to capture, especially if the spiders realize what she’s doing on the
    battlefield and decide to make her a priority. Then again, they could totally miss her significance... if she even has any lol.



    For all of the party members of the East, Location #1, I
    offer you the limited right to NPC Sootsong as a spy for information. Just remember,



    1) She’s
    going to stay on her reasonably safe branch unless Baingíl sends something
    nasty her way, so please do not move her.

    2) Baingíl,
    I’ll grant you greater NPC powers over her so you may trouble her and move her
    at will if you feel the urge.

    3) For
    the party members who wish to borrow her, if any of you choose to, when you
    write her remember Sootsong is going to be all business. Think laser focus in
    battlefield conditions, her role is an eye-in-the-sky for her allies, and she’s
    done it before under battle conditions many times. Her whole focus will be on
    spotting enemies, ambushes and those falling web-traps still positioned in the
    canopy of Mirkwood. She won’t be perfect at it, but she’ll be good. She'll have a hoarse voice. Plus, she
    will not lightly become concerned for her own safety… the arrogance of
    creatures with wings lol.

    4) If
    you wanna have fun without her intruding in your post, remember that her single
    location leaves plenty of blind spots she just cannot spy out plus she's spying the whole battlefield so she may focus on another battle away from yours, so you’re good
    to go without her.

    Edited by: elvensong

  100. Geliril's Avatar
    Merchant of Mirkwood
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    Feb 2012
    #100
    This is all so exciting!



    Since Gelirilis now firing her slingshot, I'm letting you decide where she aims. Feel free to include one or more of the projectiles into any of your posts. I am going to say that these will not be kill shots, but should be good for causing injuries and distractions.
    So feel free to use any "Flying Rocks ex Machina" in your posts for any convenient needs.

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